Lower
Level – Map and Key
Scale –is in units of four feet (4').
a Light – the single yellow circles indicated oil lanterns or candles. Lights on the tables are tallow candles, those on pillars are brass oil lanterns.
c Chandelier – the four chandeliers each have six oil lamps.
- Stairs lead down from the steeply sloping street to the tavern entrance. The tavern is in a high-ceilinged cellar.
- Foyer – there are two burly bouncers armed with clubs stationed in the foyer.
- Straight ahead a stair leads up to 7 – The Balcony.
- To the left is the entrance to 6 – The Tap Room.
- To the right, behind a heavy leather curtain, is 3 ‑ The Dining Room.
- The Dining Room has seating for 100; the room is well lit by four oil burning chandeliers. A heavy leather curtain keeps out any drafts from the outside door.
- A stair leads up to 7 – the Balcony.
- A second leather curtain on the opposite side of the room separates diners from 6 – the Tap Room.
- A large rectangular fire pit separates the Dining Room from 4 – The Kitchen.
- Heavy oak doors open to a ramp that leads down to a lower cellar where ale and wine are stored.
- The Kitchen is the warmest area in the tavern. A large rectangular fire pit separates the Kitchen from the Dining Room. Most days an entire ox turns slowly on a spit along with chicken, duck, and geese. Various cuts of meat or fish can be toasted on iron skewers. A cook, a spit boy, and a scullery maid work here.
- The Bar – the owner and two assistant bartenders pour drinks for the entire tavern. The bar is standing room only. A heavy iron bound, locked chest beneath the stairs has a slit in the top for coins and acts as a safe. Three bouncers are usually stationed near the Bar or in the Tap Room.
- The Tap Room has seating for 40 with standing room for double that. The Tap Room is the darkest room in the tavern since most of the light from the chandeliers is blocked by the overhanging balcony and the heavy leather curtains. Tallow candles and oil lamps provide the light.
Upper
Level – Map and Key
- The Balcony – a stair leads down to the Foyer.
- Including the private booths, the Balcony seats 92 (including 38 people in the booths) with standing tables overlooking the balcony for another 15 people.
- Tables and benches provide seating overlooking the 3 – The Dining Room and 4 – The Hearth.
- The back of The Balcony has half a dozen or so booths for patrons who desire more privacy. The booths are closed by a heavy leather curtain. One, number 9, is special and has its own entry.
- The right wall of the Balcony has a door that leads out to a Traboule. This door is kept barred with a bouncer on the inside. Patrons wishing to use this door to enter give a distinctive knock; if they then pass a visual inspection (through the sliding slit peep hole) the bouncer opens the door. To exit, a patron needs to get a small wooden token from a server indicating his bill is paid. Present that to the bouncer and he will open the door; (there is a clay pot by the pillar in which the tokens are deposited after use.)The Three Windows all have glass and shutters.
- The window in area 8 is in a window well, below street level. A heavy metal grate is locked over the well for security.
- The middle window overlooks the entrance and is slightly above street level.
- The window towards the back of the balcony is too high to reach from the street due to the slope of the street.
- Four Chandeliers – each chandelier hangs from a rope looped through a heavy iron ring affixed to a ceiling beam. Ropes are used to lower the chandeliers to light, extinguish, or refill the oil lamps. The ropes can also be used to swing on or to drop a chandelier.
- The ropes are tied off on brackets attached to the pillars labeled e and f.
- Hidden Exit – there is private exit to one of Lyon's many traboules. This leads through several passages to the Place du Sang. The door is locked with a heavy skeleton-key type lock. The door can also be barred from the inside – heavy metal brackets are sunk into the door posts and a heavy bar leans against the wall next to the door. Although not a secret door, the door is concealed behind one of the heavy leather curtains that screen the other balcony booths.
- The staff know about the door; they will not seat guests there, guiding them to a different booth or table.
- Certain customers are said to have their own key.
- On the player's map, this room appears to be a normal balcony booth.
Silver
Hedgehog Tavern Description
The Hérisson Argent Tavern (Silver Hedgehog
Tavern) is located in one of the more run down areas of the Saint Georges Quarter
amidst the many traboules – the corridors through buildings and their
courtyards that form a network of galleries, spiral staircases, and secret
passageways.
The tavern is located in a cellar and is a
meeting place for unsavory characters and unscrupulous deals.
Staff: Tavernkeep – Lenault Hivernoir (SR 4) is a male aged
44 (see stats below). Most nights he is assisted by a cook, a spit boy, a
scullery maid, 6 servers, 2 bartenders, and 2 Burly Hedgehog Bouncers.
NPCs Present: (24) 2 minstrels,
5 Beggars, 8 Commoners, 6 Shady Characters, and Gabriel Deverell a money-lender and one of the chiefs of the Lyon
Underworld.
Today's Specials: Roasted ox,
wild duck, Burgundian wine
Atmosphere: (Loud)
Drink up! There's another keg on its way! A party is in
full swing, with strangers and friends alike sharing tales, beer or wine, and
merriment.
Silver Hedgehog Occupant Table
1
1D3 Burly Hedgehog Bouncers –
Retainer 2
2
Beggars – Pawn 2 (Average)
3
Brigand Leader – Retainer Level 2
4
Brigands – Pawn 2 (Average)
5
Brutes – Pawn 2 (Average)
6
Charlatan – Pawn 2
7
Cutpurses – Pawn 3 (Veteran)
8
Deadly Duelist – Retainer Level 3
9
Gambler – Retainer Level 3
10
Highwayman – Retainer Level 3
11
Hired Swords – Pawn 2 (Average)
12
Fortuneteller – Pawn 2
13
Musicians – Pawn 2
14
Ruffian – Pawn 3 (Veteran)
15
Swordsman – Retainer Level 2
16
Tavern Brawlers – Pawn 2 (Average)
17
Thieves – Pawn 2 (Average)
18
Townsfolk – Pawn 1 (Green)
19
Roll once on the Lyon Named NPC
Table
20
Roll twice and combine the
results.
Silver
Hedgehog Occupant NPC Stats
- Burly Hedgehog Bouncers (6) – Retainer 2Might 2 Daring 1 Savvy -1Brawl 2 Ranged -1 Defense 1Ruffian 1 Pugilist 1Fist: 1d2+2 Dmg;Truncheon: 1d6+1 Dmg; +5' range;
- Beggars – Pawn 2 (Average)Beggars, often maimed, who live on the sympathy and charity of others.Might -1 Savvy 1 Flair 1 Thief 1Dagger 1d3 Dmg;
- Brigand Leader – Retainer Level 2Might 1 Daring 1 Savvy 1 Flair -1Melee 1 Ranged 1Brigand 2Lifeblood 8 Advantage 1Boon: Hard to KillFlaw: LumberingManeuvers: Bladework, Parry, RiposteBroadsword: 1d6+2 Dmg; +1 BeatWheel-Lock Pistols (x2): 1d6+1 Dmg; 10' range,
- Brigands – Pawn 2 (Average)Robbers who prey on the weak, seeking to exact tribute.Might 1 Melee 1 Brigand 0Hanger sword: 1d6+1 Dmg; Quickcut +1
- Brutes – Pawn 2 (Average)Big, burly toughs who enjoy a good dust-up.Might 2 Savvy -1 Brawl 1 Pugulist 0Fist: 1d2+2 DmgChair or Bottle: 1d6+1 Dmg
- Charlatan – Pawn 2A con-man and trickster is skilled in deception and lives on the gullibility and greed of his marks.Might -1 Daring -1 Savvy 1 Flair 1Defense 1 Charlatan 1Dagger 1d3 Dmg
- Cutpurses – Pawn 3 (Veteran)Veteran pickpockets and cut purses.Might -1 Savvy 1 Melee 1 Thief 2Dagger 1d3 Dmg
- Deadly Duelist – Retainer Level 3 (PC picture #14)Daring 2 Flair 1 Melee 2 Defense 1Soldier 1 Duelist 2Lifeblood 8 Advantage 1Boon: Dueling Style (Choose either French*, Spanish,or Italian**), Maneuver MasteryFlaw: Arrogant, Hot-TemperedFrench Maneuvers: Bladework, Feint, Cloak Parry, RiposteItalian Maneuvers: Bladework, Lunge, Bind; Stop-ThrustSpanish Maneuvers: Bladework, Quick Cut, Dodge, RiposteRapier: 1d6 Dmg; +1 Parry*Cloak +1 Feint, Bind**Main Gauche 1d6 Dmg; +1 Bind, Disarm, & Sword Break
- Gambler – Retainer Level 3Gamblers use the pretense of a game to separate fools from their money.Savvy 1 Flair 2Melee 1 Ranged 1 Defense 1Gambler 2 Duelist 1Lifeblood 8 Advantage 1 Fortune 2Boon: Favored by Fortune*Flaw: GreedRapier: 1d6 Dmg; +1 ParrySmall Flint-lock Pistol: 1d6+1 Dmg; 5' range
- Highwayman – Retainer Level 3In town to sell his blunder or to pick up leads for the next job. He may be a member of Matt's Marauders.Daring 1 Savvy 1 Flair 1Melee 1 Ranged 1 Defense 1Lifeblood 8 Advantage 1Boon: Beguiling, LandlubberRapier: 1d6 Dmg; +1 ParryWheel-lock Pistols (x2): 1d6+1 Dmg
- Hired Swords – Pawn 2 (Average)Bravos hired to fight on someone else’s behalf; usually as part of some criminal enterprise.Daring 1 Melee 1 Ranged -1 Defense 1 Duelist 0Protection: 1d3 (Buff coat)Rapier: 1d6 Dmg; +1 Parry
- Fortuneteller – Pawn 2Skilled in deception, the fortune teller lives on the gullibility of his marks.Might -1 Daring -1 Savvy 1 Flair 1Astrologer 1 Charlatan 1Dagger 1d3 Dmg
- Musicians – Pawn 2Singers, musicians, and troubadours who entertain and seek fame through their art, though they are not above use their art over direct confrontation.Might -1 Daring -1 Flair 1Defense 1 Musician 2Dagger 1d3 Dmg
- Ruffian – Pawn 3 (Veteran)Might 1 Daring 1 Savvy -1Brawl 1 Melee 1 Ranged -1 Ruffian 1Hanger: 1d6 Dmg; +1 Quick CutDagger: 1d3+1 Dmg; +5' range; +1 called shot
- Swordsman – Retainer Level 2Daring 2 Melee 1 Defense 1Duelist 2Lifeblood 8 Advantage 1Boon: Maneuver MasteryFlaw: BraggartManeuvers: Bladework, Parry, RiposteRapier: 1d6 Dmg; +1 Parry
- Tavern Brawlers – Pawn 2 (Average)Tough tavern patrons who enjoy a good dust-up.Might 1 Savvy -1 Brawl 1 Ruffian 0Fist: 1d2+1 DmgChair or Bottle: 1d6 Dmg
- Thieves – Pawn 2 (Average)Criminals who prefer to use stealth over direct confrontation.Might -1 Savvy 1 Melee 1 Thief 1Dagger 1d3 Dmg
- Townsfolk – Pawn 1 (Green)Ordinary townsfolk.Career 1Fists: 1d2 DmgKnives: 1d3 Dmg
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