I just got back from a road trip that included some fun gaming. Traveling put me a bit behind on posts.
A recent thread on TheRPGSite asked about how people used maps in their gaming. I use maps quite a bit. I like them and they help people to see a similar scene. They also do a good job of mitigating confusion or disagreement about who is standing next to whom. Because I game via video or audio conference I can't easily sketch a quick map for the players. This leads to more work on my part, but it also means you can benefit from the work I had to do.
A while back the PCs went werewolf hunting. The wolf pack's lair ended up as the location for the final confrontation with the wolves and their leader. I wanted the cave lair to be a natural cave rather than something scribbled on a 10'x10' grid like early D&D. The best place to get something that looks like a map of a real cave is a map of a real cave. I used the map for Blue Owl Cave created by Jon Jasper.
Since I wanted the players' to only see the part of the cave where they were located, I created a bunch of mini-maps for them to use that I could have them view as and when they explored that portion of the cave.
Opening Into the
cave Alcove
2A
They never did explore the entire cave. But who knows, they may need a cave hideout outside Soissons some day or maybe brigands will use the cave as their lair.