Showing posts with label Location. Show all posts
Showing posts with label Location. Show all posts

Monday, February 13, 2017

Paris Locations: The Place Maubert

Detail from the 1615 Merian Plan of Paris


Place Maubert is a triangular market square that has served the Latin Quarter of the Left Bank for nearly seventy-five years. Formerly the Palu market on the Île de la Cité, it was moved to the Place Maubert in 1547. The market is a rendezvous for students from the various colleges and discussions of theology and philosophy may often be overheard among the farmers and merchants hawking their goods.
  
Prior to its use as a market square, the Place Maubert served as the site of executions of heretics ordered by the Bishop of Paris.
                               
Watercolor (artist unknown).




The watercolor is from a later period, perhaps it is fin de siècle. But despite the anachronism it gives a nice view of the tall buildings and the church which just might be Notre Dame.

Here are two maps I created for the secret rocket plans adventure



The first map shows the awning covers while the second version displays the goods and other objects beneath. The two maps are based on the Medieval Market from DramaScape. DramaScape has some useful maps and they frequently run pricing specials and even sometimes a free promotional item. If you want tactical maps you could do a lot worse.

Starting with the DramaScape map, I did a bit of manipulating to make the market larger and triangular. The fountain is from some other image and clearly doesn't match the rest of the artwork. But then I never claimed to be a professional artist...or an artist.


Thursday, September 1, 2016

Neighborhood travel Time, Familiarity, and getting Lost



In my first post about creating neighborhoods for Orleans I said that I needed to do some work for each neighborhood. My guidelines here were the following.

  • Determine an average time to traverse the neighborhood.
  • Travel or traversal time should be modified by local knowledge (even city residentes will not be familiar with every neighborhood), mode of travel, social rank so determine a table of modifiers.
  • Determine chance for becoming lost. Same modifiers apply as above.
  • For each Neighborhood list the important locations, include focal points and geographical boundaries.
  • Determine presence of any major Factions.
  • List secondary locations, include any named NPC residents, any known taverns, inns, shops, mansions, etc.
  • Create a unique encounter table(s) that includes typical inhabitants or travelers as well as typical events for the Neighborhood. Many neighborhoods should have different tables for Daytime and Nighttime. On the encounter tables include a special result that ties to a table for named NPCs who live or work in that Neighborhood.
I decided to do the last bullet first and I've posted the encounter tables for the various neighborhoods. Now I'll cover the first three bullets.

For average travel times I don't need to be precise. I also want the time to include the ordinary delays like stepping aside for a group of pedestrians or a cart, dodging chamber pots, pausing to look at something in a shop window or to ask directions. First I wanted an estimate of distance. The city map I'm using doesn't include a scale so I used a modern map that had a scale. This gave me an approximate straightline distance for each neighborhood. I compared these distances to a normal walking speed of 3 miles per hour. That gave me travel times for the various neighborhoods of between 2.2 and 8.7 minutes. I played around with the numbers a bit to get even numbers and to increase the times for neighborhoods that looked like they would be more difficult to negotiate due to heavy traffic or crooked streets.

I decided to include several speeds besides my 3 mph normal pace. I added a slower speed for a cautious walk or for searching that would be half that speed or 1.5 mph and I added a fast walk of 4 mph. To allow for characters willing to jog or run I added a jogging speed of 6 mph.

I wanted local knowledge or familiarity with the city and in particular a given neighborhood to matter when navigating in town so I decided to use a Savvy roll modified by familiarity with the neighborhood. I selected activities that would trigger or require a roll: crossing the neighborhood, finding an address in the neighborhood, finding a shortcut, and getting unlost. (I'll mention getting lost in a bit.) By making "Find an Address" an activity I could also apply a modifier to the time required since finding a new address tends to take longer than just crossing the neighborhood. That gave me this table.

Note that the modifier affects how easy it is to succeed in a neighborhood navigation roll.

Lost would be the outcome of particularly low navigation rolls. I liked this since it meant that walking across a neighborhood might get you lost, but so would searching for an address. I decided to vary the chance for Lost by the neighborhood. Combining the average time for a neighborhood and the chance to get lost gave me this table.
Note that you can't get lost in Les Tournelles, the bridge over the Loire. 

I added in modifiers for navigation and for getting lost based on the movement rate, which gave me this table.
And lastly I created a table with modifiers to the navigation roll based on familiarity.
 Note that a native of a Neighborhood can't get lost in their own neighborhood. 

Example: Gaston enters the city at the B Gate at the northern most point of the North Side neighborhood. He uses a normal walking pace to cross North Side to the Place du Martroy. He rolls for crossing the neighborhood. He is a stranger, but he is a native Frenchman so he has a +0 to his roll. Note that a foreigner would have a penalty and if Gatson was a native of the city he would have a bonus. He rolls a 10 on 2d6 and succeeds (a 9+ succeeds) in crossing the neighborhood, which takes him 5 minutes at a normal walking pace.

He continues on rolling again for the Place du Martroy. This time he rolls 8 and with a +1 for simply crossing a neighborhood he again succeeds which takes another 5 minutes. Gaston is feeling confident about finding his way around this new city.

At the Place L'Estape he needs to the address. This takes more time and another roll. He rolls an 8, but finding an address is more difficult than just crossing the neighborhood so he has no bonus this time and fails, spending 10 minutes wandering around trying to find the right address. He tries again, keeping the same normal pace as he wanders about for another 10 minutes. He rolls a 5. This is not only a failure, but it also means that now he is lost. He rolls to get unlost, which is more difficult, so he decides to move more cautiously and search carefully to try to get his bearings. This takes 10 minutes (the time to get unlost is doubled for cautious movement). He rolls a 7 even with the +1 for cautious movement he is still lost. He tries once more again rolling a 7, with the bonus for spending a prior turn trying to get unlost he finally succeeds.  This takes another 10 minutes.  Gaston still has to find the house of M. Beauharnais. So he cautiously searches which requires two attempts (and 20 more minutes) before he finally succeeds. Gaston decides that next time he will hire a local guide.

This isn't supposed to devolve into long and tedious die rolling. The GM might have decided that after Gaston had already spent 40 minutes searching and wandering the neighborhood that getting unlost also includes finding the right address. Alternately, the player might ask a local for directions which could provide a bonus and might prevent getting lost at all.

Here is the entire section for Orleans neighborhoods.


Tuesday, August 30, 2016

A bit more about setting neighborhood boundaries

In the first post on neighborhoods, I talked about the guidelines I used for defining neighborhoods. One thing I found helpful for setting the neighborhoods was this map of the 30 parishes in Orléans. 

By comparing the borders with the 1648 city plan, I could use the parish borders for some areas. For example, the neighborhood I called the North Side predominantly consists of the parish of St. Paterne along with portions of the adjacent two parishes and a section cut out from the middle of Saint-Pierre-Encentelée for the Place Martroy. In the eastern part of the city, the Abbeys is Sainte-Euverte+Saint Victor+Saint-Aignan.

Sunday, August 28, 2016

Neighborhoods for the City of Orléans


Why Orléans?


Richelieu has heard rumors of unrest in the army against the King and even that someone has  been trying to suborn members of the elite Swiss Guard. Some of the PCs are sent to Orléans to investigate some of those rumors. Another PC decided, after an encounter with a fiendish torture device wielded by a mad villain, that the air in Paris right now is unhealthy for him. Thus a sudden and unannouced trip to Orléans seemed just the thing for him. As a result I've been spending a lot of time researching Orléans in the early 17th century. None of the PCs are from Orléans and we haven't had any adventures set there before this, so I haven't done anything with Orléans prior to this set of adventures. 

Now for some cities (like Paris) and provinces I've been able to use information from Black "call me Mike" Vulmea's Obsidian Portal site for his  Le Ballet de l'Acier campaign. But nothing is available on the province of Orleannais or the city of Orléan. Mike may have information, but it isn't publicly available. So I've had to do my own research. Since the city is new for the PCs, one thing I wanted to do was facilitate a process of exploring the city for the players (more on that later).

Maps of Orléans 


I found two very useful maps of the city. The first is an 1849 facsimile reprint of the 1648 Plan et profil au naturel de la ville d'Orleans by Giles Hotot. It is available in zoomable versions from Digital Commonwealth, here or from the Norman B. Leventhal Map Center at the Boston Public Library, here. The second map, from the Bibliothèque nationale de France, is the Plan de la ville d'Orléans, an engraving by Charles Inselin dating from 1700. Which makes it anachronistic, but it has street, plaza, and building names written out. So I use it to confirm the locations for places that are difficult to decipher from the first map and to fill in gaps. It too is zoomable.   

What's Old is New Again


Not long ago I read Handling Cities Idea: Neighborhoods are Terrain on Aeons & Auguries by JD Jarvis who had this to say.

Notion towards getting cities right: Neighborhoods in fantasy RPG cities are best treated as terrain. Let the players see the map, do it up tourist map style with some key neighborhoods indicated along with key features/goals and let the players see it, even present it like a hex map board game.

Each neighborhood can have a movement rate, a chance to get lost, a random occurrence or two, maybe a chance to catch disease by eating iffy street food and meat pies from alley shops, taverns where you get drunk and lose movement points could be treated like traps as could harlots. Maybe the placement of city guards checkpoints is relevant and the players will be trying to dodge those so they can move about with all their armor and double-sized magic swords.

Cities and respectably sized towns are big and a DM is going to go crazy and waste a lot of time tryign to detail it in the same manner (even in passing) as a dungeon. The difficulty and hazards of Fisher's Row and Slopside can server as a swamp and mountain hexes do in wilderness travel.  Keep it big, treat it big and you don't have to sweat the small stuff ; no one ever tries to map every tree in a forest, the sames sort of treatment can apply to buildings in a city if they are not important features.



Not long afterwards while checking out some of the Collected Information on the Wicked City blog, I came across a series of random encounter tables (here's one for The Rubble) for the Wicked City . 

Now creating custom encounter tables by area and organizing cities into neighborhoods isn't a brand new idea, though I think it is a good idea. Custom encounter tables are in the original 1974 D&D rules and using neighborhoods dates back to sometime in the 1970s or early 1980s. But sometimes I need a reminder (or two) to dust something off and reuse it. This was just the pair of reminders I needed. 

I've used neighborhood or area maps for cities before, mostly in Sci Fi settings like Traveller and Star Wars. And it has worked well in the past for giving the players enough information so that the city isn't a big blank without giving them so much information that they are drowning in details. So I decided to create neighborhoods for Orléans. To do that, I decided to divide the 1648 map into neighborhoods.

Divide the City into Neighborhoods


To do that I gave myself a few guidelines.
  • Look for distinctive areas: focal points (markets, churches, palaces) and geographical boundaries (rivers or heights). Try to get some degree of uniformity in economic status and function (weavers quarter, nobles quarter, dockside)
  • For real history, parish boundaries can help, see here.
  • Draw rough borders either on a city map or directly below.
  • Create a simplified node and path map showing the neighborhoods as polygons and the connections between neighborhoods. 

The Neighborhoods

It took a few tries before I had something that seemed to cover the city using my guidelines. Here's what I came up with. 



As you can see, there are 12 neighborhoods. I'll need to add a few more for the suburbs, but best to keep things more simple for now. I used more colors than I needed. There is a way to color it with only 4 colors. But I like colors and frankly, it's been a century since I've done math theorems and working out a 4-coloring was way too much trouble just to be minimalist. 

Next I named the neighborhoods. Here I didn't try to be historically accurate, though I did name some neighborhoods based on locations that probably could and possibly would have been neighborhoods in reality. So some neighborhoods have simple names like North Side and West Side based on simple map geography, some are named for landmarks like Place du Martroy or Les Halles, and others are named by function like Dock Side and The Abbeys. Here's all twelve.


North Side: residential.
Place du Martroy: this is a big city center type of square so a mix of market and residential.
West Side: residential.(It actually also has a market, but a solution I used to another problem nicely handles this as well.)
Old Marke: market and residential.
Dock Side: stuff you would find at the docks. This area had a custom table all its own.
Les Tournelles: this is the city's one bridge across the Loire and the gate is probably the busiest in the city, so this used a table called, gate.
Les Halle: residential, market, gate, and a new table for the ducal castle.Having a separate table for the castle will be helpful as at some point the PCs are going to need to be around the  man who is both a Duke (duc) and the Provincial Governor (governeur).
Place L’Estape:this is a noble neighborhood, mostly these are robe nobles and wealthy merchants, but I needed at least one neighborhood for nobles. This ares has a lot of big shot 16th and 17th century mansions that still exist today.
Maison de Ville: residential, marketplace, and the area for city government functions. I created a custom table that blended the short table of tables with the custom single table like Dock Side. 
Saint Croix: I created a modified version of the Church table in Flashing Blades to use.

The University: a special University table and residential.
The Abbeys: named for the two big abbeys, this has residential, university, and it includes much of the length of the Grand Rue de Bourgogne which is one of the cities main transportation arteries and a location with a lot of businesses and shops, plus, of course, the abbeys. Here I used marketplace, residential, university, church (there are quite a few other churches here), and 10 entries chosen for the abbeys. 




Next, I needed to do some work for each neighborhood. My guidelines here were the following.

  • Determine an average time to traverse the neighborhood.
  • Travel or traversal time should be modified by local knowledge (even city residentes will not be familiar with every neighborhood), mode of travel, social rank so determine a table of modifiers.
  • Determine chance for becoming lost. Same modifiers apply as above.
  • For each Neighborhood list the important locations, include focal points and geographical boundaries.
  • Determine presence of any major Factions.
  • List secondary locations, include any named NPC residents, any known taverns, inns, shops, mansions, etc.
  • Create a unique encounter table(s) that includes typical inhabitants or travelers as well as typical events for the Neighborhood. Many neighborhoods should have different tables for Daytime and Nighttime. On the encounter tables include a special result that ties to a table for named NPCs who live or work in that Neighborhood.
I decided to do the last bullet first. I started with the encounter tables from Flashing Blades which include encounters with the King or Queen, Cardinals, and Dukes. Clearly the tables are for Paris not your local village. So the first thing I did was prune the tables for people too regal to be normally wandering about Orleans. Then I added in details like the name of the current governor and bishop of the diocese of Orleans. I knew that research would come in handy eventually. 

One problem I encountered was that dividing the city into even as many as 12 neighborhoods meant that most neighborhoods were a mix of economic levels, types of activities, landmarks, etc. I managed this, by creating a small table for most neighborhoods that then referred to 2 or more of a set of common tables such as Encounters at a Marketplace. Another thing I wanted was for there to be some blending between neighborhoods. So for most neighborhoods I included entries for encounters using tables for the adjacent or neighboring neighborhoods. 

This also solved an earlier issue for West Side - how to include markets. Since the adjacent neighborhoods are marketplace areas, by including an entry to roll on those tables, West Side has a chance for Encounters at a Marketplace.

Here's what the complete set of tables look like. (Apologies for the wacky font and alignment. I brought this in from MS-Word using the create a blog feature and some copy paste. Apparently I still don't understand Blogger.)

Neighborhood Encounter Tables


North Side (roll 1D6)
      1-4            Roll Encounter at a Residential Neighborhood
      5-6            Roll on Place du Martroy table
Place du Martroy (roll 1D6)
        1              Roll Encounter at a Residential Neighborhood
      2-3            Roll Encounter at a Marketplace
        5              Roll on Place L’Estape table
        6              Roll on Old Market table
West Side (roll 1D6)
      1-4            Roll Encounter at a Residential Neighborhood
        5              Roll on Place du Martroy table
        6              Roll on Old Market table
Old Market (roll 1D6)
        1              Roll Encounter at a Residential Neighborhood
      2-4            Roll Encounter at a Marketplace
        5              Roll on Place du Martroy table
        6              Roll Encounter at a Tavern
Dock Side (roll 1D20)
          1            1D6 River Pirates
          2            1D6 Boatmen
          3            1D6 Boatmen
          4            1D6 Dockworkers
          5            1D6 Dockworkers
          6            A Fishwife hawking her wears
          7            A Fish seller’s booth
          8            A Housewife shopping
          9            1D6 Townsmen
       10            1D6 Townswomen
       11            1D6 Townsmen from the nearest town
       12            A Nobleman and 2 Servants traveling by fast boat (a possible Patron)
       13            1D6 Gentlemen traveling by boat
       14            2D6 Soldiers (from a random regiment)
       15            An Official of the Realm, and 1D6 Guards, in a fast boat (a possible Patron)
       16            A Gentleman on horseback looking for river passage
       17            A Troupe of 2D6 Entertainers
       18            A Bishop and 1D6+1 Guards in a fast boat (a possible Patron)
       19            A Mail Boat (with a driver and a guard)
       20            A Wealthy Merchant with 1D6 Guards in a boat (a possible Patron)
Les Tournelles (roll 1D6)
        1              Roll on Old Market table
        2              Roll on Les Halles table
        3              Roll on Dockside table
      4-6            Roll Encounter at a Gate
Les Halles (roll 1D20)
        1              Roll Encounter at Residential Neighborhood
      2-3            Roll Encounter at a Marketplace
        4              Roll Encounter at a Gate
      5-6            Roll Encounter at the Chastelet (Ducal Castle)
Place L’Estape (roll 1D6)
      1-2            Roll Encounter at a Noble Neighborhood
        3              Roll on Place du Martroy table
        4              Roll on Saint Croix table
        5              Roll on Maison de Ville table
        6              Roll on Les Halles table
Maison de Ville (roll 1D20)
      1-2            Roll Encounter at Residential Neighborhood
        3              Roll Encounter at a Marketplace
        4              Roll on Saint Croix table
        5              Roll on University table
        6              Roll on Place L’Estape table
      7-8            Roll on Les Halles table
        9              A Criminal and 1D6 Guards
       10             1D6 Bureaucrats
       12             A Gentleman
       13             1D6 Students of Law
       14             A Lawyer (a possible Patron)
       15             A Minor Official (a possible Patron)
       16             A Wealthy Merchant (a possible Patron)
       17             1D6 Townsmen
       18             A Petitioner
       19             A Nobleman with 2 Attendants, and 1D6 Guards (a possible Patron)
       20             Magistrate and 1D6 Lawyers (a possible Patron)
                       
Saint Croix (roll 1D6)
      1-2            Roll Encounter at a Church in Orléans
        3              Roll on Abbey Side table
        4              Roll on University table
        5              Roll on Maison de Ville table
        6              Roll on Place L’Estapes table
The University (roll 1D6)
      1-2            Roll Encounter at a University table
        3              Roll on Saint Croix table
        4              Roll on Abbey Side table
        5              Roll on Maison de Ville table
        6              Roll Encounter at Residential Neighborhood
The Abbeys (roll 1D20)
      1-2            Roll Encounter at a Shop
      3-4            Roll Encounter at Residential Neighborhood
      5-6            Roll on Saint Croix table
      7-8            Roll on University table
     9-10           Roll Encounter at a Church in Orléans
       11             An Artist
       12             A Widow
       13             A Monk
       14             A Monk on a Mule
       15             1D6 Monks
       16             1D6 Nuns
       17             A Prior (a possible Patron)
       18             A Prioress and 1-3 Nuns (a possible Patron)
       19             An Abbott and 1D6 Monks (a possible Patron)
       20             An Abbess and 1D6 Nuns (a possible Patron)
Roll        Encounter at the Chastelet (Ducal Castle)
          1            Roll on Place L’Estape table
          2            Roll on Place L’Estape table
          3            Roll on Place L’Estape table
          4            Club Chief and 1D6 Club Members (a possible Patron)
          5            A Chevalier
          6            1D6 Chevaliers (a possible Patron)
          7            Master of an Order, with 1D6 Chevaliers (a possible Patron)
          8            A Baron and 2 Attendants (a possible Patron)
          9            A Baroness (a possible Patron)
       10            A Viscount, Count, or Marquis and 1D6+1 Attendants (a possible Patron)
       11            A Viscountess, Countess, or Marquess and 1D6 admirers (a possible Patron)
       12            A Magistrate (a possible Patron)
       13            A Royal Official (a possible Patron)
       14            A Colonel, Brigadier, or Major General, with 1D6 Aides (a possible Patron)
       15            A Spy
       16            Bishop de L'Aubespine with 1D6 Curia Members (a possible Patron)
       17            Duke de Fronsac with 2D6 Attendants & 1D6 sycophants (a possible Patron)
       18            Duke de Fronsac with 2D6 Attendants & 1D6 sycophants (a possible Patron)
       19            Duchess de Fronsac and 1D6 admirers
       20            Duchess de Fronsac and 1D6 admirers
Roll        Encounter at a Church in Orléans
          1            A Widow
          2            A Gentleman and Lady
          3            1D6 Gentlemen or Ladies
          4            A Nobleman and 2 Attendants (a possible Patron)
          5            A Member of an Order (holding vigil)
          6            An Officer of an Order (holding vigil)
          7            A Seller of Holy Water
          8            An Altar Boy
          9            A Monk or Nun
       10            A Priest
       11            A Curate
       12            A Pastor (a possible Patron)
       13            A Pastor and 1-3 Priests (a possible Patron)
       14            D6 Members of Bishop de L'Aubespine 's Curia
       15            Bishop de L'Aubespine and 1D6 Priests (a possible Patron)
       16            Bishop de L'Aubespine and 1D6 Members of his Curia (a possible Patron)
       17            Archbishop d’Eschaux and 1D6 Members of his Curia la possible Patron)
       18            An Artist
       19            Construction impedes traffic: scaffolds, ropes & pulleys, men at work
       20            Construction blocks traffic: scaffolds, ropes & pulleys, men at work
Roll        Encounter at a Gate
          1            1D6 Peasants
          2            1D6 Townsmen from the nearest town
          3            A Caravan with  1D6 Wagons
          4            A Nobleman and 2 Servants in a carriage (a possible Patron)
          5            1D6 Gentlemen in a carriage
          6            An Ambush of 1D6 Highwayman
          7            1D6 Gentlemen on horseback
          8            2D6 Soldiers (from a random regiment)
          9            2D6 Cavalrymen (from a random regiment]
       10            A Company/Troop of soldiers on its way to/from the front
       11            2D6 Highwaymen
       12            A Monk on a Mule
       13            An Official of the Realm, and 1D6 Guards, in a carriage (a possible Patron)
       14            A Gentleman on horseback
       15            A Troupe of 2D6 Entertainers
       16            2D6 Gypsies
       17            A Bishop and 1D6+1 Guards in a carriage (a possible Patron)
       18            A Mail Coach (with a driver and a guard)
       19            A Wealthy Merchant with 1D6 Guards in a carriage (a possible Patron)
       20            A Caravan with  2D6 Wagons and 1D6 Guards
Roll        Encounter at a Marketplace
          1            D6 Beggars
          2            D6 Cutpurses
          3            A Banker (a possible Patron)
          4            D6 Merchants
          5            A Wealthy Merchant (a possible Patron)
          6            D6 Entertainers
          7            D6 Acrobats
          8            A Wealthy Gentleman (a possible Patron)
          9            D6 Soldiers (from a random regiment)
       10            A Nobleman and 2 Attendants (a possible Patron)
       11            An Investor and 1D6 Clerks (a possible Patron)
       12            A Housewife out shopping
       13            A Magician
       14            A Military Officer (from a random regiment) (a possible Patron)
       15            D6 Dandies
       16            D6 Gentlemen
       17            A Fortuneteller
       18            D6 City Guards
       19            A Magistrate and 1D6 Lawyers (a possible Patron)
       20            D6 Thieves
Roll        Encounter with a Named Person
  1.        Charlotte de Moreau Lady in waiting to the Duchess
  2.        Thierry Poirer  the Duke’s Guard Captain
  3.        Marie-Louise Baroness de la Vernet, a lady at court
  4.        Seigneur Pierre Briçonnet
  5.        Jeanne Begon wife of Seigneur Pierre Briçonnet
  6.        The Duke’s cook Jeanne
  7.        François II de Beauharnais Bailiff of Orléans
  8.        Anne Brachet wife of François II de Beauharnais
  9.        DeHugh chamberlain François II de Beauharnais
  10.        François III de Beauharnais
  11.        Lady Charlotte de Voire, François III’s mistress
  12.        Jean de Beauharnais or Michel de Beauharnais
  13.        Anne de Beauharnais or Madeleine de Beauharnais
  14.        Lady Jocelin Duhamel neighbor of the Beauharnais
  15.        Henri Marquis de la Ferté-Senneterre
  16.        Henri the younger, Baron de la Ferté-Senneterre
  17.        Sergeant Michaud valet to Baron de la Ferté-Senneterre
  18.        Beatrijs van Tilborgh mistress of Baron de la Ferté-Senneterre
  19.        Diane, ward of Marquis de la Ferté-Senneterre
  20.        Charles de la Ferté-Senneterre
Roll        Encounter at a Noble Neighborhood
        1              1D6 City Guards
        2              A Gentlemen on horseback
        3              A Gentleman and Lady
        4              1D6 Gentlemen
        5              A Wealthy Merchant (possible Patron)
        6              A Banker or Investor (a possible Patron)
        7              1D6 Bureaucrats
        8              A Lawyer (a possible Patron)
        9              A Magistrate or Minor Official (a possible Patron)
       10             A Nobleman and 2 Servants in a carriage (a possible Patron)
       11             An Official of the Realm, and 1D6 Guards, in a carriage (a possible Patron)
       12             A Nobleman with 2 Attendants, and 1D6 Guards (a possible Patron)
    13-20         Roll Encounter with a Named Person

Roll        Encounter at Residential Neighborhood
          1            D6 Beggars
          2            D6 Thieves
          3            A Housewife out shopping
          4            A journeyman on his way to/from work
          5            1D6 Townswomen
          6            1D6 Townswomen
          7            1D6 Townsmen
          8            1D6 Townsmen
          9            D6 Merchants
       10            A Banker (a possible Patron)
       11            D6 City Guards
       12            1D3 Soldiers or an Officer (from a local regiment)
       13            1D6 Bureaucrats
       14            A Lawyer (a possible Patron)
       15            A Minor Official (a possible Patron)
       16            A Priest or Curate
       17            A Pastor 50% chance accompanied by 1-3 Priests (a possible Patron)
       18            An Artist
       19            A Gentleman and Lady
       20            1D6 Gentlemen
Roll        Encounter at a Tavern
          1            A Barmaid
          2            1D3 Gentlemen carousing
          3            1D3 Unemployed Rogues
          4            1D3 Dandies
          5            A Wealthy Merchant (a possible Patron)
          6            1D3 Gamblers
          7            A Nobleman and 2 Guards (a possible Patron)
          8            A Nobleman (disguised) (a possible Patron)
          9            A Pickpocket
       10            A Master Gambler
       11            A Master Gambler who cheats
       12            A Tavern Brawler
       13            1D3 Tavern Brawlers
       14            1D6 Tavern Brawlers
       15            1D3 Soldiers (from a random regiment)
       16            A Military Officer (a possible Patron)
       17            A Drunk
       18            A Drunken Nobleman (a possible Patron)
       19            The Tavern keeper or Manager (a possible Patron)
       20            A Master Thief (a possible Patron)
 Roll        Encounter at a University
  1. Charlotte de Moreau Lady in waiting to the Duchess
  2. Thierry Poirer  the Duke’s Guard Captain
  3. Marie-Louise Baroness de la Vernet, a lady at court
  4. Seigneur Pierre Briçonnet
  5. Jeanne Begon wife of Seigneur Pierre Briçonnet
  6. The Duke’s cook Jeanne
  7. François II de Beauharnais Bailiff of Orléans
  8. Anne Brachet wife of François II de Beauharnais
  9. DeHugh chamberlain François II de Beauharnais
  10. François III de Beauharnais
  11. Lady Charlotte de Voire, François III’s mistress
  12. Jean de Beauharnais or Michel de Beauharnais
  13. Anne de Beauharnais or Madeleine de Beauharnais
  14. Lady Jocelin Duhamel neighbor of the Beauharnais
  15. Henri Marquis de la Ferté-Senneterre
  16. Henri the younger, Baron de la Ferté-Senneterre
  17. Sergeant Michaud valet to Baron de la Ferté-Senneterre
  18. Beatrijs van Tilborgh mistress of Baron de la Ferté-Senneterre
  19. Diane, ward of Marquis de la Ferté-Senneterre
  20. Charles de la Ferté-Senneterre

And since the formatting on that is crap, here is a link to a PDF version of the neighborhood encounter tables.

Well that's enough for now. Later I'll go through creating the other details for each neighborhood and maybe even add in a faubourg or two.

EDIT: This post adds in two new neighborhoods, the Mottes and the Fauxbourg Saint Vincent.