Here's a bonus post with a link to my GM Adventure write-up for the Werewolf of Blackwood. This is the adventure that featured the Wild Man in the All Hallows Eve: Post #1.
Link to Adventure: The Werewolf of Blackwood
Although this is set on the border between France and the Spanish Netherlands, it can easily be adapted to any location that includes forests and isolated villages like Boisnoir (Blackwood). While this was part of a longer series of adventures, any reason for the PCs to pass through Boisnoir will suffice If the PCs aren't the sort to help out an hysterical, wounded, sobbing peasant woman or rescue a child, the GM will need to provide some additional motivation...or have the players create PCs who give a damn
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