One thing RPGs need are names for characters, both player
characters (PCs) and non-player characters (NPCs). Names can help make or break
a game and certainly serve to convey the game’s tone. A good name can make a
character more memorable and can reinforce or signal their personality or
status, while a bad name can turn a character into a joke or even detract from
the tone of the game. In historically based games names should follow the
culture, country, and time period of the game. If the game is based on actual
history then real historical people provide a good source of both names and
NPCs. In a historical pastiche game, like D&D or 7th sea, real historical
names can be used for the characters from the fictional not-Spain, not-France,
or not-England countries in the game.
For my Honor+Intrigue game I’ve used many names, both real
and historical. Any character I’ve prepped will already have a name and most of
the time will have a picture and stats. For characters that are spontaneously
created or who, for one reason or another, have not been prepped will often get
a name. Names are one way to make the game feel more real to the players.
Ensuring that all NPCs have a name (or can quickly be given a name) also means
that the players can’t tell which NPCs are important based solely on how they
are referred. Guard #3 is a quick giveaway that this NPC is unimportant and
probably doesn’t know or do anything important. Whether the GM wants to signal
which NPCs are important is a different question. Stylistically I like it if
all, or nearly all, of the NPCs have a name, but in Honor+Intrigue the game
mechanics and genre conventions differentiate NPCs as Villains or Heroes who
have stats like a player character, Retainers who are somewhat less capable in
general than a PC or a Villain level NPC, and Pawns who are significantly less
capable than a Hero or a Villain. (Other games may refer to these less powerful
NPCs as Lieutenants and Mooks or Thugs.) At the table I’ll frequently let the
players know which sort of opponents they are facing in combat since those
differences will strongly affect the players’ choices in combat.
For quick name choices I use tables organized by
nationality. Since our game is set in France I have a large table of French
names. A long series of adventures took place in Belgium and the Netherlands so
I included a table of Dutch names. The Hapsburg Empire and Spain in particular
is the big opponent for France at this time. England is a distant second. And
from their trip to Florence, I included a list of Italian names. Once I use a
name I put a check next to it or cross it off so I don’t accidentally use the
exact same name.
When I have more time for names I often use one of several
name lists I’ve found on the web. Although ints not solely historical, I found
the “Fantasy Name Generator” very useful. You can go to the main link here or
create your own links for a specific nationality. I created ones for French,
Dutch, and Spanish.
I use the “Mithril and Mages” link to get names for
fictional locations and to generate place names. Many people in the period use
the naming convetion of FirstName of PlaceName. And nobles frequently use a
naming convention of FirstName of Family Name, Title of PlaceName. You can
generate nobles by getting a first name (often called Christian name) and a
surname from the links or lists and then appending a title and a place name
from the link.
Example: I want to
create a courtier as a minor opponent or obstacle for two of the PCs in my game
who are courtiers. First I use the Fantasy Name Generators which gives me this
list:
Timothé Larousse
Martial Ballesdens
Jérémie Lahaye
Rémi Figuier
Gaspard Boutet
Clément Mace
Fabien Robiquet
Wilfried Rodier
Alexis Micheaux
Matthieu Dupuis
I scan down the list to see if there is anything that
catches my fancy. I may mix and match first names and surnames. If nothing
looks and sounds right, then I generate a new set of names. One tip: say the
name aloud a few times to see if it sounds as good as it looks. If the name of
the sinister master villain causes giggles and snickers from your players when
said aloud, well let’s just say that’s not the effect I was looking for.
I decide I like Fabien Robiquet. The names sounds slightly
comical to me and Fabien reminds me of the old teen idol singer Fabian. Which
sounds great for a courtier who is a fop or dandy. Next I use the “Mithril and
Mages” link to generate a place name. I set the country to France and the
number to 5 which results in this list:
Foce
Luzais
Vierzon
Fau
Montenils
Luzais
Vierzon
Fau
Montenils
I decide to make Fabien a Baron. I like the sound of Vierzon
with the character’s name. So I add the French article “de” for of and I have
Fabien Robiquet, Baron de Vierzon. That’s good, but remembering that nobles in
France frequently had a “de” in front of their family name, I decide to add
that to giving me: Fabien de Robiquet, Baron de Vierzon. After saying it aloud
a few times, I decide to add a syllable “le” for the to change the cadence and
I have the name of the PCs’ new opponent: Fabien de Robiquet, Baron de le
Vierzon.
Next I’ll find a picture and fill out some personality,
family background, and stats and Fabien will be good to go. But the rest is the
subject for a future post.
So how do you like to create names for your PCs and NPCs?
Resources
Here a copy of the name list that I created for my quick name selection as well as the links I mentioned. Enjoy!
Pick a name from the hat: Name List
Pick a name from the hat: Name List
Names and Locations for multiple nationalities:
- http://fantasynamegenerators.com/dutch_names.php
- http://www.mithrilandmages.com/utilities/CityNames.php
French Names:
- http://nine.frenchboys.net/frenchm.html
- http://fantasynamegenerators.com/french_names.php
Here’s a couple of other name generators I’ve come across.
- Kate Monk’s Onomastikon (Name List): http://tekeli.li/onomastikon/
- Warhammer Fantasy Roleplay: http://www.malleus.dk/Whfrp/NameGenerator.aspx
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