Tuesday, June 23, 2015

Randomizing Boons and Flaws


Honor+Intrigue, like a number of RPGs, includes a game mechanic that incorporates advantages and disadvantages. In H+I these are called boons and flaws. Heroes (the PCs) and villains (their major antagonists) start the game with one boon. They can take on flaws, which can be used to gain additional boons up to a total of three boons. They may take additional flaws, but that earns no additional boons. Retainers, who are the lieutenants and companions of the villains and the heroes, may also have boons and flaws. Each boon requires, or costs, one flaw and retainers may have up to two boons. Again there is no limit on flaws, but no more than two boons are gained.

After play begins, heroes may purchase additional boons with advancement points, which are what H+I calls its experience points. GMs may give villains or retainers additional boons if that suits the character.

For NPCs based on real people I select attributes, including boons and flaws, that represent, insofar as I can determine it, what is known about the historical person. But sometimes, little is known to me or even to experts in that time and place. Other times the NPC is fictional rather than historic. Often I have an idea which advantages and disadvantages the NPC should have, but sometimes I don’t. For those occasions, I created a simple table with three columns.

d100
Boons
Flaws
1
Artistic
Absent Minded
2
Attractive
All Thumbs
3
Beast Friend
Active Duty
4
Beguiling
Arrogant
5
Blessed
Braggart
6
Born Athlete
Can’t Lie
7
Born in the Saddle
City Dweller
8
Born Sailor
Combat Paralysis
9
Carouser
Country Bumpkin
10
Crack Shot
Cowardly
11
Daredevil
Cursed
12
Destiny
Delicate
13
Devil’s Own Luck
Delusions of
14
Dueling Style
Grandeur
15
Excellent Laboratory
Distinctive
16
Favored by Fortune
Appearance
17
Fearsome Looks
Double Life
18
Fencing School
Distrust of Magic*
19
Friends in High
Drunkard
20
Places
Evil Twin
21
Friends in Low Places
Feels the Cold
22
Gifted
Feels the Heat
23
Good Etiquette
Greed
24
Great Wealth
Hopeless Romantic
25
Hard-to-Kill
Hot-Headed
26
Healing Touch
Hunted
27
Herculean Might
Hapless Friend/
28
Amazonian Strength
Loved One
29
Jack of All Trades
Illiterate
30
Keen Eyesight
Incompetent Servant
31
Keen Hearing
Infamous
32
Keen Scent
Landlubber
33
Knighted
Lumbering
34
Laugh in the Face
Lust
35
of Danger
Missing Limb
36
Legacy
Non-Combatant
37
Left-Handed Training
Obligation
38
Learned
Obsession
39
Linguist
Phobia
40
Maneuver Mastery
Poor Hearing
41
Master of Disguise
Poor Recovery
42
Master Tracker
Poor Vision
43
Magic Resistance*
Primitive
44
Magnificent
Soft-Hearted
45
Damascus Steel
Spendthrift
46
Hidden Weapon
Superstitious
47
Perfectly Balanced
Taciturn
48
Trick Sword
Terrible Secret
49
Lucky Sword
Tragic Fate
50
Create Your Own Arms/Armor
Trusting
51
Maguffin
Uncultured
52
Membership Military Order
Unsettling
53
Military Order
Untrustworthy
54
Night Sight
Vice
55
Nose for Magic*
Young
56
Pirate Killer
Zealot
57
Poison Resistance
58
Poisoner
59
Quick Recovery
60
Savant
61
Speed
62
Ship
63
Silver Tongue
64
Sneaky
65
Seeking
66
Special Thieves Tools
67
Strength Feat
68
Trusted Companion
69
Thick-Skinned
70
Weapon of Choice
71
Visions/Voices

 

The first column is a number. The second and third columns contain the all the boons and flaws from H+I.

To randomly determine a boon or a flaw, roll a d100 (or a d80 or d60) and reroll for missing boons and flaws. Or one can use a randomizer program. I created a simple randomizer in MS-Excel which I use to generate ideas for random boons and flaws for my NPCs. I designed it to give me five random boons and five random flaws; I then select an appropriate and interesting set from the five that were rolled. I’ve included a copy of my Excel spreadsheet as a download.

You can add additional boons and flaws. If you do, update the number of boons and flaws in cells G2 and H2 and the formulas will include your new boons and flaws in the formula. If you are familiar with Excel you can modify the file to create similar lists of your own.

Note: to get a new list of random boons and flaws you need to cause the spreadsheet to recalculate. You can do this by pressing the F9 key at the top of your keyboard.

H+I isn’t intended to randomly determine boons or flaws for the player characters. In fact you may get some inconsistent or wacky results. That’s one reason I generate five boons and flaws then select one or more for the NPCs. But if your group wants to randomly determine boons and flaws for their PCs you can use the file for that too.
Get the generator for Random Boons and Flaws. You will need Microsoft Excel to run the generator.

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