This is Porthos’ line to d’Artagnan after the Gascon has, in
his haste to catch his enemy Rochefort, run into Porthos and embarrassed him by
exposing the plain back of Porthos’ gold baldric. Porthos sets both the time
and place for a later encounter, in other words, for a duel.[1]
Just a few lines earlier, the Gascon had run into Athos,
injuring that worthy’s wounded arm leading to this exchange between Athos and
d’Artagnan.
"And where, I pray you?"
"Near the Carmes-Deschaux."
"At what hour?"
"About noon."
"About noon? That will do; I will be there."
Here too, Athos specifies both a time and a place.
Here too, Athos specifies both a time and a place.
The reason for setting a time and a place is obvious; the
participants need to know where to show up and when. Such matters may be dealt
with in the quick and offhand matter of the duels with Athos and Porthos or they
may be arranged by the seconds of the two participants.
European duels typically had seconds who might help in
negotiating the fine points of a duel such as the weapons, the time, the place,
and the terms. All these are most important. In some periods the seconds were,
by custom, supposed to ensure that the duel was fought fairly and often were
supposed to try to persuade their principal, the person whom they were
seconding, to reconcile with his opponent instead of fighting a duel. In some
periods the seconds might fight each other. This is the case in at least one of
the duels in the Three Musketeers which begins in 1625, as well as in several
of the duels fought by protagonists in other swashbuckling novels by Dumas and
others that are set in the 16th century. Duels might even involve more than two
per side, though this style of melee-like duel seems to have gone out of favor
later in the 17th century. But this type of duel may be a useful to use in an
RPG since it gives the opportunity for a second PC (or more) to be involved in
the combat.
A useful technique for running duels in an RPG is to have
the NPCs in the duel played by other players. This gives the other player(s)
something to do during the combat. This can be a double benefit in a system like
Honor+Intrigue that includes multiple choices for fencing maneuvers, since the
GM doesn’t have to play all the NPCs. Many players will enjoy the chance to use
an NPC to skewer the PC of their real-life pal. Some sort of rule for morale is
a big help to decide when an NPC might yield.
So where does one go to fight a duel in Paris?
Well we already have two locations from The Three Musketeers:
the Carmes-Deschaux, chosen by Athos, and the Luxembourg, chosen by Porthos. Dumas
tells us that “the convent of the Carmes Dechausses, or rather Deschaux, as it
was called at that period, a sort of building without a window, surrounded by
barren fields--an accessory to the Preaux-Clercs, and which was generally
employed as the place for the duels of men who had no time to lose.”[2]
Carmes-Deschaux refers to the order which is often called the Barefoot
Carmelites or Shoeless Carmelites. I’m not certain exactly which location Athos
meant. The Église (Church of) Saint Joseph des Carmes [D11] is a commandery for
the Order of Our Lady of Carmel and Saint Lazarus. The order is often called
the Barefoot Carmelites or Shoeless Carmelites. But the location does not look
deserted enough and description refers to the Preaux-Clercs which is west and
south of the church.
The Luxembourg refers to the gardens of the Luxembourg
Palace [F14]. The Palais du Luxembourg is the home of the widowed Queen Mother,
Marie de’ Medici. D’Artagnan later used the gardens as the location of a duel
with Milady’s brother-in-law, Lord de Winter.[3]
Here are some other locations I’ve found from various
sources.
L’Arche Marion [F8-G9]
One block west of the prison known as the For-l’Evêque[4] is the Rue l’Arche Marion, a narrow
cobbled street hemmed in by tall buildings that connects the Rue
St-Germain-l’Auxerrois (a main street running parallel to the Seine along which
is the Louvre), via a steeply sloping arched street, with the Quai de la
Mégisserie and the Seine River. Duels were wont to be fought in this narrow
street in olden days and are sometimes still fought there today. The connection
to the Seine also makes it a location for murder.
Here is the alley. Picturesque, no?
A Rural Windmill
Early 17th century, Paris is surrounded by windmills to
grind grain for the city’s bread. Here are some locations from the map that I
use nicely laid out with a d6 for random location generation.
d6 Grid Location
1 B5 Saint Antoine de Champs
2 H2 Fauburg Mont-Marche
3 H6 Marché aux Chevaux
4 I14 Hôpital de la Charité
5 C15 Fauburg St. Jacques
6 B14 Fauburg St. Marcel
1 B5 Saint Antoine de Champs
2 H2 Fauburg Mont-Marche
3 H6 Marché aux Chevaux
4 I14 Hôpital de la Charité
5 C15 Fauburg St. Jacques
6 B14 Fauburg St. Marcel
Le pré aux clercs [J13-14]
Le pré aux clercs (The Clerks' Meadow) is meadow northwest
of the Abbey St. Germaine. The meadow is famous as a dueling spot and the
nearby inn is a location known for romantic rendezvous as well as a meeting
place for duelists. Somewhere near here may have been the location that Athos
was referring to. I still haven’t tracked it down for certain though.
Jardin des Saint Germain des Pres [G13-H14]
The abbey of Saint Germain-des-Prés (St Germain of the Fields) is located to the southwest of Paris, just outside the old city walls. It is the center of the suburb (fauborg) of the same name. The abbey has several gardens suitable for dueling. It is not far from Le pré aux clercs.Église Saint-Jacques-de-la-Boucherie [E7]
Immediately behind the church is a paved triangle which is
sometimes used for duels. The dramatic beginning Under the Red Robe, an 1894
historical novel by Stanley J. Weyman, uses this location for our introduction
to Gil de Berault, the narrator and protagonist of the tale. He is an infamous
duelist having been given the sobriquet The Black Death for the many men he had
killed in duels.
Place Royale [C6]
The Place Royale is a quadrangle of luxury townhouses in the
heart of the upscale Marais district of the city. The courtyard garden is a
popular rendezvous for duelists. This might be a good location for a couple of
nobles or courtiers to duel…as long as they didn’t mind the publicity.
Mont Parnasse
A low knoll located south of the city, not far from the Carthusian
abbey, Chartreux de
Vauvert, Mont Parnasse (from the legendary Mount Parnassus of
Greece) is a favored rendezvous for students from the colleges on the Left
Bank. Both poets and duelists flock to the spot, lending the little hill an air
of intrigue and danger. The picture is from a later map of Paris. If you look
closely you can see duelists.
If you are playing a swashbuckling style of game where duels
are likely to occur, consider spending some time figuring out where in your
city the locals go to fight their duels.
Do the PCs in your games fight duels, and if they do, where
do they go to fight?
Tags: Culture, History, Location, Resource
[1]
The Three Musketeers, Chapter 4: The Shoulder of Athos, the Baldric of Porthos and
the Handkerchief of Aramis, by Alexandre Dumas, Pere.
[2]
The Three Musketeers, Chapter 5: The King’s Musketeers and the Cardinal’s
Guards.
[3]
The Three Musketeers, Chapter 30.
[4]
The For-l’Evêque is the Episcopal prison of the Archbishop of Paris. It is
located at No. 19 Rue St-Germain-l’Auxerrois.
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