Thursday, June 16, 2016

Adventure Generators

I like adventure generators. A few years ago I came across a really detailed and useful generator for swashbuckling adventures. I blogged about it here. It is called the Swashbuckling Scenario Generator. by Ralph Mazza. I've used his generator to create several adventures for Honor+Intrigue. Like all random generators it requires some interpretation and judgment, but I find such tools a great way of generating new ideas or throwing something even I don't expect and wouldn't have considered into the campaign. The really nice thing about the Swashbuckling Scenario Generator is it really does output the sort of plots one sees in swashbuckling fiction but it has a broader range than do most individual swashbuckling authors since it is clearly culled from many sources.


Unfortunately the game it was designed for never saw print and the generator is no longer directly online, though for now at least it is still available view the Way Back Machine. I'd love to post it or post a modified version for France in the reign of Louis XIII, but I have still not yet succeeded in tracking down Ralph Mazza and I am reluctant to publish it without permission. But great minds and all that, I came across a short adventure generator on the Wine and Savages blog by Sean Tait Bircher & Robin English-Bircher. It's designed for Champions of the People (a game I am not familiar with). The game seems focused on populace heroes like Zorro and Robin Hood. Here it is:

Champion of the People Adventure Generator

The authors note that the tables need to customized or interpreted based on settings, e.g. "Zorro’s California is much more likely to suffer a drought than Robin Hood’s England." The generator has several tables.
Roll once on Table 1 for Villain, once on Table 2 for villain’s target, once on Table 3 for Threat, and once on Table 4: Is This a Trap?
Obviously Table 1: Villain needs to be customized to the setting. We have four different types of villain:
  • Local Authority (Captain Ramon, Sheriff of Nottingham, crimelord, etc.)
  • Higher Authority (governor of California, Prince John, etc.)
  • Unaffiliated Criminal (roll on Table 1a)
  • Innocent in the Wrong (roll on Table 2: Innocent)
The Local Authority and Higher Authority will need customization. If the location is the city of Paris, the local authority would be the Provost of Paris who commands the Archers of Paris, the closest thing to a city police that Paris has in the time period. He'd be the nearest equivalent to Captain Ramon or the Sheriff of Nottingham. Because my campaign is not as focused as are stories about Zorro or Robin Hood, I'd probably include other local authorities - though for a shorter, more focused campaign selecting a single local foe as the major target might be smart move. The higher authority in Paris would be King Louis XIII or, more probably, the Cardinal. Thanks in part to Dumas, the Cardinal often ends up as a villain.

If the setting was in the provinces outside of Paris, the local authority would be the governor of the closest city or biggest, closest town and the higher authority would be the provincial governor or again, the Cardinal. If the setting doesn't have close city or town, then just drop the Provincial Governor or Lieutenant Governor to play the local roll. To add depth to the campaign one could add three levels of authority, e.g. a town governor, a provincial governor, and the Cardinal as the final villain. Once they defeat, expose, or the players tire of the Governor they discover that the Governor is just a pawn of the Cardinal.

Unaffiliated Criminal and Innocent in the Wrong work just fine as is. The six criminals types listed in Table 1a: Unaffiliated Criminal work just fine for 17th century France. So no change needed there. Similarly the four innocents listed in Table 2: Innocent are all fine for a French setting. If the setting is a city, like Paris I'd tweak Table 2a: Local Notable by swapping a  Jurist or Lawyer for the Land Owner.

Table 3: Threat works just fine as it is.

One final tweak I'd make is to Table 4: Is This a Trap? I'd start out with at least the first adventure or two as strstraightforward and not a trap. If the first experiences the players have is "Its a trap!" then they are likely to have a hard time getting into the good guy behavior. After they've solved one or two straightforward problems then I'd allow them the chance for a trap.




So have you found any interesting tables for generating adventures?

Wednesday, June 15, 2016

Stealing from 7th Sea

7th Sea is a swashbuckling pastiche sent in a pseudo Europe. For reasons that escape me, it doesn't seem to actually have analogues to our earthly seven seas, but that's neither here nor there.

Since it is a pastiche there are bits and pieces that can be swiped for a historical fiction setting like my Honor+Intrigue game. 

Josh Perldeiner at the Signe of the Frothing Mug was inspired by the upcoming new release of 7th Sea to do some GM planning. He created several NPCs, at least of few of which I can modify for H+I. Here are his first five posts.

Solmund Morgenkraii

Baldassar Orenza

Dottore Luigi Vasso

Archimandrite Danil

Barabus Butschwi


Check it out!




Tuesday, June 14, 2016

Bonus NPC of the Week: Charles de Machault

I think I've missed a few weeks. I'll look around for a few makeup NPCs.These are three related NPCs. All are based on actual historical figures, though everything other than the basic background is conjectural, i.e. shit I made up.

Charles de Machault, seigneur de Ermenouville

Master of Requests             (SR 10)

Roleplaying: Machault is a conformist, a follower, not a leader. He quickly picks up fashions, mannerisms, phrases, and behaviors from those around him, especially anyone of higher social status or greater power. 

Motivations: Pride and conformity: he is proud of his status and family, but a dedicated conformist, e.g. he dresses in black to be different…just like all his friends in the Noblesse de Robe.

Factions: Noblesse de Robe

Location: Paris, France or Château d’Ermenouville the family estate north of Paris.

Background: Charles de Machault (b. 1587) seigneur d’Arnouville or Ermenouville is a Parlementarian (robe noble) and conseiller du Grand-Conseil (1608), maître des requêtes (1619), and later Intendant des Armées of Normandie, Languedoc, Bourgogne, and Dauphiné. While Master of Requests is a fairly important positions, there are scores of Masters of Request (maître des requêtes) in the Council of State (Conseil d'État). 

His father is Louis de Machault  seigneur de Boigny. In 1611 Charles married Françoise Le Fèvre de Mormant (or de Caumartin) the daughter of François Le Fèvre de Caumartin. Marchault, like many nobles, is frequently unfaithful to his wife.

Château d’Ermenouville is 10 miles north of the Louvre (see Paris Environs entry for the village of Ermenouville).

First encountered on April 12, 1624 in Adventure 39.7: The Mysterious Madame Corbeau. He and his two guards had a romantic encounter with the lustful Hedge Witch Leonora Corbeau. Machault likes the Seigneur de Chambre (PC).


Savvy 2            Flair 1
Brawl -1           Melee 1              Defense 2
Magistrate 1     Physician 1        Courtier 1
Lifeblood 8      Composture 3    Advantage 1     Retainer 3
 

Languages: French (N), Latin (F), Spanish 

Boons: Lucky Sword (spend 1 FP to reroll a 1 on any die for initiative or any attack, defense, or damage roll with this sword; +1FP per session when you have this sword.
Flaws: Cursed (-1 FP; bad things just seem to happen to you, earn a FP when the GM causes something bad to happen to you.)

  Rapier 1d6+1 Damage, +1 Parry
  Cloak: +1 to Feint, Bind; usable with Cloak Parry

Actions: Bladework+1, Brawling -1, Quick Cut+2; Feint+2[3], Footwork+2; Cloak Parry+2, Dodge, Parry+3[4], Riposte+3; Ranged Attack+2

(Image source: Braun & Schneider Historic Costume in Pictures Dover Publications, 1975)  
NPC in: L'Honneur et les Intrigue (Historical figure)



Louis de Machault, seigneur de Boigny

Conseiller d’Etat  (SR 11)

Location: Paris, France or Château d’Ermenouville the family estate north of Paris.

Roleplaying: Old Noblesse de Robe, old, tired, jaded and a bit cynical,
                “No one’s who has been in politics as long as I have still has clean hands.”

Background: Louis de Machault (b. 1557) seigneur de Boigny and de Boutigny maître des comptes (1586), conseiller d’Etat (1621) which is a somewhat more selective title than Master of Requests. In 1586 he married Catherine Hervieu daughter of Claude Hervieu and  Marguerite Le Comte-de-Montauglan.

Daring -1               Savvy 1                 Flair 1                     Defense 1
Magistrate 1          Lifeblood 2                                           Pawn 2
Languages: French (N), Latin (F)
  Cloak: +1 to Feint, Bind; usable with Cloak Parry
Maneuvers: Footwork+1, Cloak Parry+1
Equipment: Clothing of an esteemed magistrate and Noblesse de Robe.


NPC in: L'Honneur et les Intrigue (Historical figure)



Françoise Le Fèvre Lady de Mormant

Wife of a Robe Noble         (SR 10)

Location: Paris, France or Château d’Ermenouville the family estate north of Paris.

Roleplaying: She is an avid shooter and likes to hunt, mostly birds and sometimes deer.

Motivation: Hungry – she has a robust appetite and she uses food to comfort herself.

Background: Françoise Le Fèvre de Mormant (or de Caumartin) is the daughter of François Le Fèvre de Caumartin, seigneur de Mormant and de Boisserpe (also Boissette), Général des Finances of Picardie, Treasurer de France à Paris and of Gabrielle de Chantecler; niece of Louis, Garde des Sceaux de France. In 1611 she married Charles de MAchault.

Might -1                 Savvy 1                 Ranged 2
Noble 1                  Hunter 1                Lifeblood 3           Pawn 4
Languages: French (N), Latin
  Wheel-lock Pistol: 1d6+1 Damage; 10’ Range; Reload 3MA
  Wheel-lock Musket: 2d6 Damage; 50’ Range; Reload 4MA
Maneuvers: Footwork+1; Ranged Attack+3
Equipment: Fine wheel-lock hunting musket, keeps a loaded wheel-lock belt pistol in her nightstand drawer.


NPC in: L'Honneur et les Intrigue (Historical figure)



Monday, June 13, 2016

What I'm Reading: Samurai William

Samurai William: The Englishman Who Opened Japan


by Giles Milton

Milton's book starts out in 1611, when the merchants of London's East India Company received a mysterious letter from Japan, written several years previously by a marooned mariner off a Dutch ship, an Englishman named William Adams. Access to Japan by Europeans was very limited, yet Adams had been living in this unknown land for years. He had risen to the highest levels in the ruling shogun's court, taken a Japanese name, and was now offering his services to the English king as adviser and interpreter.

Now instead of some guy named William Adams, you might think the first Englishman to enter Japan was this guy...
...Richard Chamberlain as John Blackthorne. 

But if you though that, you would (a) be wrong and (b) be old enough to remember the 1975 miniseries, Shogun. James Clavell based his book (which was turned into a miniseries) on William Adams.

The book includes a lot of material about exploration in the period and includes material on failed attempts to reach Japan and the East via a northwest passage and even a northeast passage route above Russia. (That was news to me and such an attempt would make a great hook for an Arctic sea voyage. I was also surprised at how ruthlessly violent trade was in the Far East. Massacres of English traders by the Dutch - nominally allied with the English - to attempt to limit the spice trade; and scheming by the Portuguese and the Spanish, and their Jesuit advisors, to keep Protestants out of the East; and Dutch assassins. At times it seems to gonzo to be actual history. 

For RPG players, William Adams's rise from a common London origin, to navigator on a Dutch ship, to friend and advisor to the Shogun of Japan is a great example of true life zero to hero.

The author uses a lot of original writing by the various principles, while that is great from a primary source perspective, it does make the book somewhat scattered in its point of view. But overall, Milton provides an interesting story and useful nuggets of fact about a little known (at least in the West) person, place, and time.

I give it 3 out of 4 stars.

Sunday, June 12, 2016

Random Bird Chart

I like random tables. A lot. And while I am not alone in that, this guy kind of takes the cake.

Just for the heck of it, I ran the numbers to get the probability for any specific bird to be encountered.


50.00% 50.00%   Nothing
10.00%
  Solitary Birds

0.83%   Vale magpie

0.83%   Black-eared Wheatear

0.83%   Atvian magpie

0.83%   Stonethrush

0.83%   Ring Ouzel

0.83%   Atvian Jay

0.83%   Atvian Oriole

0.83%   Spotted Nutcracker

0.83%   Spotted Jay

0.83%   Red-black Shrike

0.83%   Isabell's Shrike

0.83%   Stone Chough
10.00%
  Small Songbirds

1.25%   Atvian Wren

1.25%   Cathadrian Lark

1.25%   Citril Finch

1.25%   West Wall Accentor

1.25%   Shoe-toed Lark

1.25%   Common Starling

1.25%   Elvish Nuthatch

1.25%   Atvian Reed-Warbler
10.00%
  Raptors

1.67%   Short-toed Snake Eagle

1.67%   Bearded Vulture

1.67%   Griffon Vulture

1.67%   Tawny Owl

1.67%   Atvian Sparrowhawk

1.67%   Elvish Owl
10.00%
  Gamebirds

2.50%   Black-bellied Sandgrouse

2.50%   Pin-tailed Sandgrouse

2.50%   Chukar Partridge

2.50%   Hazel Grouse
10.00%
  Strange Birds

2.50%   Atvian Curlew

2.50%   Water Pipit

2.50%   Wallcreeper

2.50%   Cuckoo
100.00% 100.00%   Total

I suspect the odds aren't intended to represent actual frequency in the wild, e.g. encountering an Elvish Owl is twice as likely as encountering either a Jay. or a Nutcracker and the four most likely birds are in fact the "Strange Birds" - which would make them rather common rather than strange. I expect the author wanted to make a ratio of more interesting birds available for the PC who was looking for an animal friend.

A list like this would have been really useful in my old Runequest campaigns. Both for hunters and for Rune-level characters who were looking for birds for familiars. If I were to use this list, I'd add in crows and ravens -scavengers that flock are the most notable (to me) gap in the tables. I don't know that I'll find a use for these in my Honor+Intrigue game, but in any event, I admire the effort and I'll definitely save these tables to my Runequest folder.

Tuesday, June 7, 2016

Why does Europe get cooler stuff?

Masquerouge



Masquerouge is a comic by André Juillard. I've seen some pages from the comics on the web in French and in German, but nothing in English. The hero is a masked vigilante who uses a bow and arrow (like Robin Hood) and a rapier (like Zorror) to fight injustice...of some kind or another. It's tricky when you only have a few pictures and some dialog in a language you don't read. Masquerouge also has a hawk....because hawks are cool. Here's Masquerouge with trademark bow and arrow. 

Here is the cover of issue #2.
This is exactly what I want parts of Paris Below to look like. Even though the Paris catacombs weren't built until the 19th century, the mines that were turned into the catacombs have been around since long before the 17th century. And there are certainly plenty of ossuaries in the walls bordering cemeteries like Les Innocents.

Near as I can tell, the setting is 1624 France - the exact time and place of my H+I campaign. And the pictures are great. Look at the nice detail of the horse pistols and holsters in the top panel of the page.
http://en.2dgalleries.com/planches/2015/344/d/7/juillard-masquerouge-03-le-rendez-vous-de-chantilly-3978.jpg
I think that is Masquerouge's hawk in the bottom panel. In this next picture we see the hawk attacking. Why? Why not!

I want an English version of this comic. Or alternatively some sci-fi or magical way of easily and quickly learning other languages.