Masked Assassins (Retainer Level 4)
These are possible aides or assistants for Martin Pedrosa “the Left Hand of God.” Dressed in black clothing and hooded cloaks, they armed with a Balestrin (1-H crossbow), (5) poison arrows, one silk line and grapple, a pair of throwing daggers, a stiletto, and a swordbreaker. They may be Spanish, Italian, or even French in Nationality.Might 0 Daring 1 Savvy 2 Flair 1
Brawl 0 Melee 1 Ranged 2 Defense 1
Thief 1 Assassin 2 Courtier, Diplomat, or Servant 1
Lifeblood 10 Composure 2 Advantage 2 Fortune 1 Retainer 4
Languages: Spanish (F), French (F), Italian (F)
Boon: Sneaky; Flaw: Active Duty
Stiletto: 1d3 Dmg; ignores 2 Protection, +1 with Called Shots
Swordbreaker: 1d3 Dmg + poison †, +1 Bind, 1d6+1 Damage with Sword Break
Balestrin (Hand Crossbow): 1d3 Dmg + poison †, 20’ Range, 1 MA to load (5 bolts)
Crossbow: 1d6+1 Dam; 80’ range, Reload: 2 MA to load, +1 Called Shots
Maneuvers: Bladework+2, Lunge+2, Swordbreak; Bind+1[2], Footwork+3, Parry+3, Ranged Attack+4. Aimed Shot (+Bonus Die to attack. 10’ to range), Called Shot
† Poison: The Burning
This poison is applied to the 5 bolts and to the stiletto or throwing knives that are usually carried by the Masked Assassins.Type of Poison: The Burning was created by the infamous assassin known as The Left Hand of God; he is an Apothecary and Poisoner. The poison is based on a type of venom and certain herbal ingredients. The poison counts as an Uncommon potion for creation as does the Antidote (once one is discovered).
Duration: 1d3x1d3 (minimum 2 rounds).
Effects:
- Venom: Each round, the target must make a Tricky (‑1) Might check or lose 1 Lifeblood. Once a victim has successfully resisted damage or the duration ends, the damage loss effect ends.
- Burning Pain: intense pain weakens and distracts the victim. The target must make a Hard (-2) Might check or take a Penalty Die on all rolls due to distraction from pain. Every 5 rounds they may re-attempt to resist the poison (without the Penalty Die). Effect lasts (beyond the duration) until it has been successfully resisted by a Might check.
- For each missed attack or parry, some of the poison is rubbed off, add +1 to Might roll to resist, once bonus is > +2 all poison is gone.
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